It’s a shame, but I simply cannot recommend Papetura. And there’s nothing here that could define the game, even the cool idea with the main type of interaction of the game never feels like it’s used in any interesting way. Scenes simply happen with no good pace or structure. The story is simply present and is all style over substance, with no sense to this paper world. But what it also had was excitement, creativity, energy, fun. Now, it’s not like the already mentioned The Neverhood was a great game – it had lots of poor gameplay sequences and puzzles. And sometimes you stumble upon some random not obvious thing you can do, do it, because you think it’s some sort of cute bonus, and then realize that you’ve just solved a game critical “puzzle” that you had to do. Some “puzzles” simply make no sense unless you check the hints system, because of really poor visual guide. Vast majority of the “puzzles” in the game are more or less tedious tasks, some involving repeating the same action over and over again, some just waiting a whole lot while nothing is happening. The sound design by Juraj Mravec is cute and the music by the legendary Tomáš Dvořák (Floex) is not his best, but very good nonetheless.īut it’s a point and click adventure game first and foremost. Especially when you consider that all of the game, but the sound and music, was done by one developer going by Petums. And it does look impressive and very nicely put together visually. Papetura is a point and click adventure game where most if not all visual elements of were handcrafted out of paper. And except not exciting and not fun to play. Reminiscent of the impressive fluid clay animations of The Neverhood, except with paper. Yet understand that the end result of all that dedication and effort is, while impressive, not very good. The result is an intricate and detailed game that offers a unique mix of varied environmental puzzles, a simple yet powerful story, and handcrafted worlds to explore that create a uniquely engaging game.Sometimes you stumble upon projects that you can’t help but respect the dedication and effort put by their creators into it. Puzzles can range from lighting up areas to finding and collecting items, and if you get stuck, you can play a mini-game, where you eat specific creatures while avoiding others, that then grants helpful hints to the solution. You play by exploring the varied paper landscapes and paying close attention to how you can interact with the environment. Together, they move through the world, interacting with characters and fighting against dark, shadowy forces that threaten to burn down the paper world they grow to love. You play Pape, a strange paper creature who escapes from a dark prison with the help of a magical creature called Tura. It's an interesting game made more fascinating because it was designed in actual paper that was photographed to make each scene. You interact with these things to complete puzzles and little challenges like lighting up a room or creating a pathway. Papetura is a point-and-click puzzle game where you traverse a vibrant paper world of strange organic structures and whimsical fairy houses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |